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The Hidden Architecture of Games: What Biology, Physics, and Psychology Teach Us About Play

Fahri Karakas
10 min readNov 8, 2024
Photo by Mick Haupt on Unsplash

The Architecture of Play: Deconstructing Game Creation

In the quiet hours of 1989, Will Wright stood amid the ashes of his home, destroyed by the Oakland firestorm.

Instead of despair, he found inspiration. This personal tragedy would birth SimCity, a game that transformed how we think about interactive systems.

This moment encapsulates a fundamental truth about game design: our greatest creations often emerge from the intersection of personal experience and systemic thinking.

Games are not merely entertainment — they are consciousness machines, reality simulators that operate at the intersection of psychology, mathematics, and art.

When we create games, we are architecting experiences that reshape how players perceive and interact with the world. This understanding forms the foundation of transformative game design.

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Fahri Karakas
Fahri Karakas

Written by Fahri Karakas

Associate Professor in Business & Leadership at University of East Anglia. Passionate about doodling, imagination, and creativity. Author of Self-Making Studio.

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